SlAltum/dsh-godot

SlAltum★ 0TypeScript最后同步: 2026-08-16

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Godot capability family for DeepSeek Harness: headless project tools (validate/run/format/inspect/editor-script), GDScript LSP navigation, and a scripted debugger.

README 摘要

dsh-godot — Godot capability family for DeepSeek Harness English 中文 A family of Godot Engine plugins for the DeepSeek Harness agent harness: headless project tooling, GDScript semantic navigation, and a scripted debugger. Maintained as an independent repository; the packages build inside the harness monorepo workspace. Features Package Role DSH seam tool-godot/ Headless CLI tools: godot validate , godot run scene , godot format , godot inspect , godot editor script ctx.tools lsp-godot/ GDScript navigation ( goToDefinition / findReferences / hover ) via Godot's built-in TCP language server, attach or spawn ctx.lsp tool-godot-debug/ godot debug : one bounded scripted debug run — breakpoints, headless launch, per-stop stack/variable snapshots, structured report ctx.tools The capabilities were migrated from godot-vscode-plugin (Godot Tools v2.7.1, 700k installs), keeping the pure-logic cores; the migration is pinned by protocol facts recorded against a real Godot 4.7 instance. See docs/architecture.md for the module map and protocol-fact pointers. Prerequisites - Godot 4.2+. The CLI tools and the debugger require a Godot 4.2 or newer build with --headless support (spawn-mode LSP's vers…

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Agent/智能体agentai-agentscordisdebuggerdeepseekdeepseek-harnessdshdsh-plugin

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