Smalldy/godot-bridge

Smalldy★ 5GDScriptLast synced: 2026-08-15

Open on GitHub

DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.

README excerpt

English 中文 godot-bridge Native DeepSeek Harness (DSH) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replacing the godot-mcp MCP server with first-class agent tools. No MCP protocol, no Python server, no editor addon. The game side is untouched: McpInteractionServer (the mcp interaction server.gd autoload) already listens on 127.0.0.1:9090 and speaks newline-delimited JSON — godot-bridge speaks the same protocol natively from inside the DSH host. Tools Tool Replaces (godot-mcp) Purpose godot run project run project Launch the project in debug mode ( godot -d --path … ), wait for port 9090 godot stop project stop project Terminate the game process (tree-scoped kill) godot get debug output get debug output Incremental stdout/stderr of the launched process godot command all game ( 130) Send any interaction-server command: get scene tree , get ui elements , eval , get/set property , call method , click , key press , screenshot , raycast , serialize state , ui , … godot screenshot game screenshot Viewport capture as base64 PNG godot ping — Probe whether the game answers on 9090 (also reports installed/latest plugin version) godot se…

View full README on GitHub →
Agentsagent-toolsai-agentautomationdeepseek-harnessdshdsh-plugingame-developmentgodot

Category